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Math 122 Lab 8: Projections
Introduction
One
of the most important uses of the dot product is in computing projections. In
this assignment, you will learn the basic rules and see two applications of
projections.
What to Turn In
Turn
in this worksheet with everything filled in. This will be graded for accuracy
and understanding, so write good explanations when you are asked to explain
something. For some questions, you may need more space. If so, turn in additional
pages typed or neatly written.
Projections
Draw the vectors a = <4,2> and b = <7,0> with both vectors starting at the origin. Drop a
perpendicular from a
onto b. The resulting vector
is called the projection of a onto b. From your drawing, determine what
the projection is.
In the above drawing, would anything have changed if
b = <9,0>?
Briefly explain.
Because
the result does not depend on the length of b, the projection is defined in terms of a and a unit vector in the direction of b. Explain why a unit vector in the direction of b is given by b / ||b||.
To
define the projection of a
onto b, we need to define its
magnitude and its direction. The magnitude is given by the dot product a · b / ||b|| and the
direction is given by the unit vector b
/ ||b||. Combined together, the
projection is given by
( a · b / ||b|| ) ( b
/ ||b|| ) = ( a · b / ||b||2
) b
Use this formula to
compute the projection of a = <4,3> onto b =
<2,−2>. Draw a graph showing all three vectors.
Compute
the projection of a = <1,5> onto b =
<2,−2>. Draw a graph showing all three vectors. Based
on this, comment on the graphical significance of a negative dot product.
Three-dimensional
vectors work the same way. Compute the projection of a = <1,2,1>
onto b = <3,−1,0>. Draw
a graph showing all three vectors.
Banked curves
It is common driving knowledge that you can faster
(and safer) around a banked curve than around a flat curve. Race tracks are
built with this in mind. For example, the Bristol Speedway is famous for high
banks on its turns. Projections help explain the usefulness of banked turns. A
car on a curve needs to do two things to stay on the road. It must stay on the
ground and it must change directions to follow the curve. Clearly, gravity is
the main force that keeps the car on the ground. But, on a banked curve,
gravity can also help the car change directions. See the graphic on page 812. A
car is on a 10º banked curve. If the car weighs 2000 pounds, then the
gravitational force (weight) is a =
<0,−2000>. A unit vector parallel to the
road is b = <cos10º,−sin10º>. Find the projection of a onto b. This force pushes the car to the right in the direction of the
curve.
Find the projection of a onto <sin10º,cos10º>. This is the
force that keeps the car on the ground. Compare its magnitude to the car’s
weight of 2000 pounds. Has much been lost?
Repeat the above for the same car on a 30º bank.
Computer
Graphics
Most of the good computer animation for movies uses
vector calculations. We will look at a simple problem to see how it works. A
satellite dish has a shape called a paraboloid. The
equation of one paraboloid is z = x2
+ y2. We will get a graph
on the TI-89. First, change the graphing mode to 3-D. Then enter x2 + y2 for z1 in the y= list. Then graph it! It will take awhile to compute
points. It may not look like much at first, but sketch what you see below. You
can rotate it by pressing the arrow keys. Start with the left arrow or right
arrow key and press it several times. The rotation should help you get oriented
to the graph. You can press 0 to return to the original view.
What the calculator
has done is to compute several points on the graph and connect them with lines.
Actually, there are too many lines. As we talked about in class with the
sphere, some of the lines should be invisible and drawn with dashes (or not
drawn at all). The calculator can do this, too. Press the green diamond key and
then the vertical bar (to the left of the 7). This will bring up your graphing
format options. You can turn axes and labels on or off as you like. You can
also choose a different style. You should be getting a “Wire Frame” graph
first. Change this to “Hidden Surface” and press Enter to redraw the graph.
Briefly describe the difference in the graph and what it looks like as you
rotate it.
Our goal is to
understand what the calculator is doing. For example, if x = 1 and y = 2, then z = 1+4 = 5 and the calculator should
plot the point (1,2,5). How does it decide where to
put this dot on the screen and how does it recompute
the location when you rotate to change perspectives? Copy down the picture on
the board and briefly describe what it represents.
Define a to be the
vector from the origin to the middle of the calculator screen and define b to be the vector from the origin to a
point on the paraboloid. Let p be the projection of b
onto a and
let q be the vector such that b = p + q. Sketch a picture
showing all of these vectors for a point on the paraboloid.
Explain which vector
(p or q) the calculator would “see”. The calculator would use this vector
to plot the point.
For the vector (p or q) that the calculator cannot see, explain how knowledge of that
vector can help the calculator know whether the point is “close” or “far away”
and therefore provide some depth perception.
One remaining detail
is how the calculator would be able to sketch in the axes. It can start with the origin.
The point (0,0,1) would then identify the direction of
the z-axis (up). Briefly describe how
the calculator could determine the directions of the x- and y-axes.
To illustrate these
ideas, take a = <100,0,0>. Briefly describe where the calculator’s viewpoint
is (on the x-axis or on the y-axis or wherever). First, compute the vectors p and q for b = <3,2,1>. Sketch a picture
showing all important vectors. Then, compute the vectors p and q for b = <−3,2,1>
and sketch a picture for it. Explain how you can tell that the calculator would
plot both points in the same place. Explain how these vectors tell the
calculator that the point (3,2,1) is closer than the
point (−3,2,1). If the calculator was doing a “Hidden Surface” plot,
which of these points would be invisible?